Space Channel 5 Part 2
Space Channel 5 Part 2


Released on PlayStation2:
Japan / February 14, 2002
Europe / February 12, 2003

Hey there Space Cats, the sequel to Space Channel 5 has landed. The Ulala phenomenon is back courtesy of Sega's SONICTEAM, under the watchful eye of creator Tetsuya Mizuguchi.

It's the 25th century. Several lunar cycles have passed since Ulala saved the human kind and repelled the Morolian invasion against Earth through dance. Life is quite too quiet for Ulala until Chief Director 'Space Michael' reports that a mysterious dancing group is forcing innocent bystanders to dance and then whisking them away... Here starts another swinging report show from Ulala!

Our intergalactic anchor girl must take part in 'Rhythm Battles,' where she takes control of a musical instrument and plays in sync with her opponents, and also in 'Lyrics Battle,' where Ulala gives her singing voice a workout in order to defeat the foes that await her.
A TV channel is only good if it retains high ratings, and that's ditto for Space Channel 5. Ulala must keep the viewer rating high; failure to do so will lead to the show's cancellation - Space Michael is counting on you!
Space Channel 5 Part 2 has a deeper storyline and dynamic new features that are sure to entice the fans of the original title. The fully rendered background graphics in this sequel was made possible by the cutting-edge technology of the PlayStation2 Emotion Engine, with its real-time camera feature allowing more dramatic camera action and on-screen effects.
If you want to perfect the art of cooperation with your friend, select the two-player mode. With one controlling the directional buttons and another the 'Hey' and 'Chu' buttons, zapping those Morolians becomes a zip. If you've become confident enough with your dancing skills, try the dance-off mode where Ulala and the Morolians must 'out dance' eachother!
Items and costumes obtained in the main game mode and Ulala Dance mode can be viewed and selected for use in the Costume Room. As was in the first game of the series, the character profile book displays all the hostages you've rescued throughout the game and their profiles in detail. Above their profile the rescued hostages give out clues on where to get items and where the hidden input points may be, so check it closely.

Space Channel 5
Space Channel 5


Japan Game Grand Prix 1999 (Japan) /
Won fourth place and received four nominations

British Academy Awards 2002, The British Academy of Film and Television Arts (UK) /
Nominated for the Audio category

Released on Dreamcast :
Japan / December 16, 1999
The United States / June 6, 2000
Europe / October 8, 2000

Gettin' your groove on has never been so fun! Sega of America, Inc. today announced the release of "Space Channel 5" for the 128-bit, Internet-ready Sega Dreamcast videogame console.
Starring Ulala, an indelible dance diva and space age newscaster, "Space Channel 5" challenges players to help her out-boogie alien funksters (aka Morolians) in order to free their human captives and save the Earth.
Developed by Tetsuya Mizuguchi, developer of hits including "Sega Rally Championship" and "Space Channel 5" heralds an all new style of console gaming.
The game is driven by an engaging storyline, groovy techno tunes, fashionably in vogue characters, and gameplay that players of all ages and sexes will enjoy.

Set in the 25th century, the Morolian alien race have attacked and subdued innocent Earthlings with their dance-inflicting ray guns.
Ulala, an up-and-coming weather girl working at Space Channel 5, is the only one available to free the captives from this alien dance trance.
In order to break the Morolian's hypnotic grasp, Ulala must mimic the aliens' exact dance moves by keeping the beat with pauses, quick repeats and moves timed to perfection.
However, the storyline has some additional twists and turns that don't take place on the dance floor, involving a ratings-driven producer named Fuse and Pudding, a former teen idol turned reporter for rival Channel 42.
With plenty of weight on her shoulders, Ulala is the Earth's only hope.

>> http://sega.com/



Digital Content Grand Prix 2002,
the Ministry of Economy, Trade and Industry (JAPAN) /
won the Entertainment Category: Sound Design Award

GameSpot: The Best and Worst of 2002 (US) /
won Best Graphics award on PlayStation2

Media Arts Festival, Agency for Cultural Affairs 2002 (Japan) /
won Special Prize

Ars Electronica 2002 (EU) / interactive art (honorary mention)

Game Developers Choice 2002 (US) /
won Game Innovation Spotlight Award

Won 4 Awards in Edge magazine's game of the year issue (UK) /
won Graphical Achievement of the Year (first place)

SCEA Publisher's Choice Awards 2003 (Japan) /
Won Original Funk Award

Released on PlayStation 2 and Dreamcast :
Japan / November 22, 2001
The United States / January 8, 2002
Europe / February 20, 2002

Rez, the future of interactive shooting game, is an endorphin machine that releases the essence of trance through cutting-edge sound and visuals. The player must shoot down the enemies with a laser, thus releasing the "sound essence" each and every enemy carries. The more enemies you shoot down the more "sound essence" you obtain, which intensifies the sound and the linked visuals; the game's feel dramatically transforms as you progress to create your original blend of tracks. Give yourself in to the ecstatic blend of color, form, movement and sound - all intertwined to make one experience that completely envelops all senses.
Tetsuya Mizuguchi, leader of the project, sums up Rez gameplay: "Rez is something no one has experienced before. It's more than just a game; it is the essence of trance but so much more than what clubs and trance parties can provide."
Set over five levels, each stage featuring exclusive tracks created by some of the world's most progressive music artists, the player must track down and wake the central A.I., "Eden," by breaking through the firewalls of a super virtual network with a laser gun.
Even in this virtual world, you are not invincible. You must collect items along the way that will be downloaded onto the memory system, which allows you to evolve from a humanoid to a pure energy form.
Rez is a true breakthrough, transcending all conventional game genre. Its groove will completely submerse you in "synaesthesia"; it is truly the first playable work of art available on PlayStation2.

>> www.playstation.com


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