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Released on PlayStation2:
Japan / February 14, 2002
Europe / February 12, 2003
Hey
there Space Cats, the sequel to Space Channel 5 has landed.
The Ulala phenomenon is back courtesy of Sega's SONICTEAM, under
the watchful eye of creator Tetsuya Mizuguchi.
It's the 25th century. Several lunar cycles have passed since
Ulala saved the human kind and repelled the Morolian invasion
against Earth through dance. Life is quite too quiet for Ulala
until Chief Director 'Space Michael' reports that a mysterious
dancing group is forcing innocent bystanders to dance and then
whisking them away... Here starts another swinging report show
from Ulala!
Our intergalactic anchor girl must take part in 'Rhythm Battles,'
where she takes control of a musical instrument and plays in
sync with her opponents, and also in 'Lyrics Battle,' where
Ulala gives her singing voice a workout in order to defeat the
foes that await her.
A TV channel is only good if it retains high ratings, and that's
ditto for Space Channel 5. Ulala must keep the viewer rating
high; failure to do so will lead to the show's cancellation
- Space Michael is counting on you!
Space Channel 5 Part 2 has a deeper storyline and dynamic new
features that are sure to entice the fans of the original title.
The fully rendered background graphics in this sequel was made
possible by the cutting-edge technology of the PlayStation2
Emotion Engine, with its real-time camera feature allowing more
dramatic camera action and on-screen effects.
If you want to perfect the art of cooperation with your friend,
select the two-player mode. With one controlling the directional
buttons and another the 'Hey' and 'Chu' buttons, zapping those
Morolians becomes a zip. If you've become confident enough with
your dancing skills, try the dance-off mode where Ulala and
the Morolians must 'out dance' eachother!
Items and costumes obtained in the main game mode and Ulala
Dance mode can be viewed and selected for use in the Costume
Room. As was in the first game of the series, the character
profile book displays all the hostages you've rescued throughout
the game and their profiles in detail. Above their profile the
rescued hostages give out clues on where to get items and where
the hidden input points may be, so check it closely.
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Japan Game Grand Prix 1999 (Japan) /
Won fourth place and received four nominations
British
Academy Awards 2002, The British Academy of Film and Television
Arts (UK) /
Nominated for the Audio category
Released
on Dreamcast :
Japan / December 16, 1999
The United States / June 6, 2000
Europe / October 8, 2000
Gettin'
your groove on has never been so fun! Sega of America, Inc.
today announced the release of "Space Channel 5" for
the 128-bit, Internet-ready Sega Dreamcast videogame console.
Starring Ulala, an indelible dance diva and space age newscaster,
"Space Channel 5" challenges players to help her out-boogie
alien funksters (aka Morolians) in order to free their human
captives and save the Earth.
Developed by Tetsuya Mizuguchi, developer of hits including
"Sega Rally Championship" and "Space Channel
5" heralds an all new style of console gaming.
The game is driven by an engaging storyline, groovy techno tunes,
fashionably in vogue characters, and gameplay that players of
all ages and sexes will enjoy.
Set
in the 25th century, the Morolian alien race have attacked and
subdued innocent Earthlings with their dance-inflicting ray
guns.
Ulala, an up-and-coming weather girl working at Space Channel
5, is the only one available to free the captives from this
alien dance trance.
In order to break the Morolian's hypnotic grasp, Ulala must
mimic the aliens' exact dance moves by keeping the beat with
pauses, quick repeats and moves timed to perfection.
However, the storyline has some additional twists and turns
that don't take place on the dance floor, involving a ratings-driven
producer named Fuse and Pudding, a former teen idol turned reporter
for rival Channel 42.
With plenty of weight on her shoulders, Ulala is the Earth's
only hope.
>>
http://sega.com/
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Digital Content Grand Prix 2002,
the Ministry of Economy, Trade and Industry (JAPAN) /
won the Entertainment Category: Sound Design Award
GameSpot: The Best and Worst of 2002 (US) /
won Best Graphics award on PlayStation2
Media Arts Festival, Agency for Cultural Affairs 2002 (Japan)
/
won Special Prize
Ars Electronica 2002 (EU) / interactive art (honorary mention)
Game Developers Choice 2002 (US) /
won Game Innovation Spotlight Award
Won
4 Awards in Edge magazine's game of the year issue (UK) /
won Graphical Achievement of the Year (first place)
SCEA
Publisher's Choice Awards 2003 (Japan) /
Won Original Funk Award
Released on PlayStation 2 and Dreamcast :
Japan / November 22, 2001
The United States / January 8, 2002
Europe / February 20, 2002
Rez, the future of interactive shooting game, is an endorphin
machine that releases the essence of trance through cutting-edge
sound and visuals. The player must shoot down the enemies with
a laser, thus releasing the "sound essence" each and
every enemy carries. The more enemies you shoot down the more
"sound essence" you obtain, which intensifies the
sound and the linked visuals; the game's feel dramatically transforms
as you progress to create your original blend of tracks. Give
yourself in to the ecstatic blend of color, form, movement and
sound - all intertwined to make one experience that completely
envelops all senses.
Tetsuya Mizuguchi, leader of the project, sums up Rez gameplay:
"Rez is something no one has experienced before. It's more
than just a game; it is the essence of trance but so much more
than what clubs and trance parties can provide."
Set over five levels, each stage featuring exclusive tracks
created by some of the world's most progressive music artists,
the player must track down and wake the central A.I., "Eden,"
by breaking through the firewalls of a super virtual network
with a laser gun.
Even in this virtual world, you are not invincible. You must
collect items along the way that will be downloaded onto the
memory system, which allows you to evolve from a humanoid to
a pure energy form.
Rez is a true breakthrough, transcending all conventional game
genre. Its groove will completely submerse you in "synaesthesia";
it is truly the first playable work of art available on PlayStation2.
>>
www.playstation.com
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